Hi there, not sure what issue you’re having. If you’re saving both health and magic to your save game logic, then, on begin play, just run the load game and both attributes should be recovered. Therefore, there’s must be something in your level travel system. Are you using level streaming to jump between streaming levels at runtime, or is every section (cave, dungeon) a new map to be loaded? Just set a Boolean in your game instance to not load full health on Begin play before traveling (loading) to a different map. On Begin play, check the Boolean from game instance before running the loading logic.
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Yes its different maps, but im honestly thinking now that level streaming is the way to go. For now ill work with what you said with a bool var and see if i can get it to work. Thanks again!!!
This works. Thanks for the suggestion. Also i converted my map to world partition and imported all my sub maps. This seems much easier to manage. what ive learned here with saving and loading has been a major obstacle but couldnt have done it without you folks. I really appreciate it. @L.F.A that tut was ultimately the best one i watched (have watched SO many). It was also the easiest to consume. Fixed all my save issues. Thanks all for the support!!!
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