Hi there,
you want to save the level state so every interacted/ destroyed actor won’t reappear.
Look for an official tutorial with sample project called runtime saving and loading with blueprints in the learning section.
hope that helps.
Hi there,
you want to save the level state so every interacted/ destroyed actor won’t reappear.
Look for an official tutorial with sample project called runtime saving and loading with blueprints in the learning section.
hope that helps.