Sockets in Sequencer

I’m searching for info on how to get sockets to work with sequencer only. I’m building a cinematic and I need to attach some particle effects to footsteps, arm movement and it seems like you can do that in persona. I’ve been trying to set up a simple system that works without using blueprint to trigger anything, as its pretty limited in . I just want to do it on a shot by shot basis.

Any help or direction would be awesome. Thanks.

Hello, I wanna do the same, did you find a solution after all this long time? If so, can you please share the workflow you used? Thanks!

Want to know a trigger base system too.

Seconded

Now the attach option in sequencer lets you snap whatever you need to another skeletal mesh bone/socket. If you have a particle just search within its components inside Sequencer something like AutoActivate and there you can decide when you want the system to start emitting. If this doesn’t work as you expect, create an actor blueprint with the skeletal mesh and the system (or whatever needs attachment), attach it there, and drag that blueprint into Sequencer, there you can also select what animation you wanna apply to the skeletal mesh and you don’t need to worry about attaching this in future shots, just drag the same blueprint and select another animations to play.