Socket Attachment is not updating properly when physical asset is simulated

Hi Dreedoo,

I’m sorry it’s been a few days, but we’ve been investigating the issue.

The error you are seeing has to do with how fast the animation is moving, combined with how we update the object. Basically, the socket is moved and then a frame later the attached object is updated. If the animation is moving really fast, you will sometimes see the attached object ‘wobble’ (especially looking at it frame by frame).

I’m working on a simple reproducible case that I can attach to a report. Once I do that, our developers will be investigating the issue further. I’ll update back here as soon as I have something.