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Landscape = the entire landscape. You will not be dividing your actual landscape into parts.
near = all “ground” foliage that’s … short. Bushes, rocks, etc
far = all your trees
clutter = that layer that never really works right
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Oh, thank you! I wondered what ‘near’ and ‘far’ were… now I don’t have to dig though all of them to figure it out. ![]()
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…so, with that, you can say “Jungle1_Near” and “Jungle1_Far”. … break that down with just visually looking (its so easy) and do HALF of “Jungle1” and split it into 2 sections … thus making “Jungle1_A_Near” and “Jungle_A_Far” then followed with “Jungle1_B_Near” and “Jungle1_B_Far” …
I decided against the standard “A1_Near” and “A1_Far” stuff because keeping track of the grid just wasn’t in my daily plan. I just visually split the map into what I wanted to paint and where … divided up the sections and it seems to work well. Whatever is easier for you.
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I hadn’t even thought about this, so I’m glad you mentioned it as well. Now that I am thinking about it… I think I might do a combination… like “Jungle_A1_Far”, as I might want to also have a “Jungle_C3_Far”
…it just wont look good to have worldmachine and hand sculpted next to eachother unless you spend alot of time…
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Noted. Keep it all in worldmachine. I love this thing by the way… Watched a few tutorials last night… It’s how I plan to spend my day. ![]()
If you plan on making it bigger then 32x32 then make 1 landscape and make it as big as you want, create a new umap file and divide it up so you have equal sizes in both umaps, to move chunks of your landscape into another umap creating a landscape proxy is simple, go to sculpting, manage and use the move tool, this way you can use worldmachine on your entire landscape. Do note its easier to hide the seams underwater, hence why we mostly use islands
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Good point. How fortunate it is then, that I just reworked my layout to have more than one island. ![]()
Okay… The more you two explain this the less complicated it seems. Thank you both so very much for being so very informative. ![]()
I would like to note, however, that when attempting to input anything higher than 32x32 (I was curious), it reverts to 32x32. Seems a forced limit.
But I could still make, say, two smaller islands in world machine and just move them where I need them, right?