its not an easy one to solve. the fee might of helped a bit but it has its limits. the idea of charging 1000+ is not going to work and is not a fair system at all.
I take quality very seriously and will not release anything I’m not proud of. I spend many hours a day and years on making a game so when it comes to releasing my game and there is a fee of 1000+ I don have then what… .
I’m now not a serious developer?
is money a measurement of quality from a developer?
This issue will never be solved. why? because what I consider ■■■■ might actually be good from another persons perspective. its a matter of taste.
so even human control is not going to solve it. I think 100 fee is about right to “help” in this situation. but as they already know that it cannot solve it 100%.
They did the right thing here. not a penny more.
The main thing is the commission steam charges 30%. its way too much. it should be 15% to 20%.
The reason I say this is because steam is oversaturated which means it is far less likely that my game will be viewed in searches.
no exposure means that steam is nothing more than a hosting service.
if you sell on steam or not you will still be required to market your game. you can then point potential customers to steams hosting platform or an alternative that is much cheaper.
or you can use a publisher.