So Steam Direct backfired again, can't say some of us didn't tell you so.

I respect you off this simple line. I get so tired of this fall back people are using “oh im too poor to afford this and that”.
Not to flip the thread off topic, but, man, ppl need to get a serious grip of investing in their selves and stop pretending to be a studio/company that can afford a game and then hold a hand out like some sort of homeless indie beggar.

Anyways …

I agree, i think $2500 would have hit the spot for Steam. I mean lets be serious, if a dude can spend $50 on an asset, then the $100 to steam and release the asset as a game …
Since the release of “the new way” i have seen more Marketplace items released as games then anything else.

My company is releasing to steam, but, we are reluctant to do so because its full of crap and players now have a distrust to the “indie” name. I wish that they had done a better job. If they cant “man hour” this they need to put a financial header on it that is out of reach for most.

Add an additional area for the free/$100 people that want to toss their stuff in the pool …

Maybe that’s a better idea, 2 scales, 3 sections.
1 for the “known high traffic” companies (lets say after 100k copies sold, you are in, or, whatever …)
1 for “high payers” that goes right into steam and sit just under the high rollers club
1 for the steam direct $100 people - where people assume its an asset flip and they know what to expect!

I am smart!