TechLord
(TechLord)
July 10, 2014, 4:29pm
16
One thing me and my team are really wondering about, is how are we supposed to work together? By that I mean, is there no way for us to simultaneously work on the same project files? Or does the programmer have to export each and every BP class + Project Files + Level Files and I need to put them back in in my UE4 main folder just so I can view it and edit it? It would be amazing if there was a way for all of us to work on the same files without having to go through all that hassle. For an example, when I level design, sometimes I’d request our programmer to create certain blueprint classes that I need, for him to give it to me he’d have to copy the actual blueprint file from his UE4 main folder, and I have to take it and paste it in my Project Folder which is in the UE4 main folder.
I hope I didn’t confuse you, it’s 5:08 AM and I decided to ask this question because it’s been bothering me a long time, UE4 tends to do this because it’s just too amazing and is still /meh on the documentation :3 . Good night fellas and thanks in advance.
I’d recommend setting up source control (ie Perforce) even if you’re a solo developer to manage changes, backups, rollbacks, etc. I do. Another possibility to support team collaboration is to build a multiplayer world editor on top of UE4. built one in UDK , I would expect this to possible with UE4’s Server/Client.