Sneak Peek: Datasmith Python/Blueprint workflow

The reason is that I began my Unreal testing before I found out about Datasmith, using the same converted files I import into Unity. I now signed up for the Datasmith beta, so if I get in, I’ll test again using that.

I tried with a STEP file originating from Catia in this case, but as I mentioned, we work with Alias and Solidworks too, so I’m interested in testing all three (seen no mention of Alias .wire files yet, though I guess people who can normally afford Alias usually also can afford VRED as well).

We normally use Keyshot for renders, and it has options for merging materials, but most importantly even if you do that, you later have the option to assign unique materials to each part (which without knowing Unreal details is either a trivial thing, or perhaps a tricky thing, if the object has been merged into a multi-material one…)