Snapping system in Unreal Engine

What I was thinking was that maybe I should create a new blueprint component for collision volume and on overlap event I should snap the pivots. Is this approach right? Perhaps any guide or insight on this would be very helpful for me

Not sure of how much use it is but I was toying with something somewhat similar here:

The project is attached and I believe (can’t recall, honestly) it does revolve around a specialised component serving as an anchor point, which can then be added to actors. From there on it could be a matter of attaching component to another component.

In short: I don’t see why the behaviour you envisioned wouldn’t work. So I’d definitely try that first.

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