Snapping a case to character camera forward vector

Because I couldn’t find a way to edit my original post, I’m writing this reply which I’ll flag as the solution because I handled the issue. So my actor was basically connected to a scene root and It was the reason why even though I set collision and physics off, the suitcase was not coming into it’s slot in BP_FirstPersoNCharacter. And I resolved the issue by deleting the scene component and making the suitcase the top element in the hierarchy. This resolved my issiue.

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