You can’t reference a specific instance directly.
Not star wars related x)
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In this Image you can see how to retrieve the sockets and some helpful nodes.
Whenever you trace you can use “Hit Item” to get the specific Instance.
EDIT: Sorry my mistake.
you wont get the right socket transform like that. One way to get it right is showed in the following Screenshots.
I made this sample for another thread but it might be useful for you too.
[spoiler]
Important: if the BP that holds this code isn’t in the level at 0,0,0 you have to add “set world Transform” for the StaticMesh
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