Snap Builder like most survival games

Ok thankyou, so the instanced meshes needs to be stored in say the first block created and you add a new instance everytime you want to spawn one?

I understand that you need to add an instance now. Looks like I have to rework the entire thing to make this work without all my location hit information as the instance doesn’t store that unless its a new actor. Again are the actors a problem as well.

There’s so little information about this, again I’m not a pro or a programmer. I understand you need to keep performance up and I was aware that lots of actors would reduce performance but the instance static mesh is almost completely alien and Epic have failed to mention anything detailed in there wiki. There could be people out there like me who’ve got 10k actors all happy with there creation only to find that you should be using instances.

Any sort of really great explanation of these would be great. For instance what are instanced static mesh blueprints?