Hi, thanks for the reply!
Here some screenshots of the level:
This is the level as it is build. Static wall with socket (cube) where I want to attach the panel.
The actions I want: overlap green cube with the white (socket) cube → attach the sheet horizontally to the wall. No rotation in any axis.
Cubes are triggers. Socket is in the centre of the white (wall) cube:
What is happening, is that the sheet doesn’t snap and align to the white socket cube, but randomly on the wall meshes. Even if the green-white cubes aren’t overlapping, there is still an attach to the wall.
Sheet has grabcomponent and physics enabled.
Some of the BP’s:
BP of the wall:
By the way, the socket is set into the white cube in the static mesh of this cube.
Hope it’s a bit more clear now to you?




