Did you ever figure this out? I’m having the same problem. Using Add Relative Rotation works fine on Z and Y axis, but stutters/stops on the X axis when it tries to cross 0 or 360…
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Did you ever figure this out? I’m having the same problem. Using Add Relative Rotation works fine on Z and Y axis, but stutters/stops on the X axis when it tries to cross 0 or 360…