Smooth Sync: Sync your Transforms Smoothly across the network

@ I’m using the version currently on the marketplace for a dedicated server multiplayer game with vehicles and the skeletal mesh of the vehicle isn’t updating it’s rotations at all. Everything else seems to work nicely. I also get teleport flag warnings on endplay. I noticed this was reported in the comment section on the plugin page and you responded saying it was fixed, any ideas on this?