@](https://forums.unrealengine.com/member/1103217-) I figured out what it was - The player would not be “synced” with the other clients unless he had stopped moving fully. The instant that happens then the player appears, but the position and rotation is not tracked - I’m using a modified version of the kart template here (Without PhysX) - 3D Projects - Elhoussine Mehnik - MMBug1.mp4 - Google Drive