Sorry, just a couple of things.
When the Set Server to owner checkbox is set, it’s just getting the first player controller, i.e. Playercontroller 0 in all cases.
When I manually set the owner via the set owner function and I feed it the player controller the ownership is still forced to get the first playercontroller regardless (I assume this is due to the GetPlayerController(GetWorld)0)) thing?)
Is this a problem because the playercontroller is only relevant to each client and not each other? Would it be perhaps better to set ownership using the playerstate?
Forgive me if i’m way off base here but i’m having trouble with increasing the scope of use for this.
Also, would you prefer I contact you via email or are you happy with the forums?