The issue I am having is in multiplayer listen-server, whether in simulated 2 person, or in an actual online session with 1 other person on an empty level, when we look at each other run, the animation is not smooth, it’s like the other character’s animation framerates are really slow, but on my own character its smooth as butter and the other player often gets moved by the server, which looks like warping. This is with the 3rd Person Mannequin with default replication settings and I have even tried tweaking the settings on the character and in the movement. I have read elsewhere that UE only has this issue in a listen-server, but not in a dedicated server. So Smooth Sync will smooth and sync player movement in a listen-server?