Smooth Sync: Sync your Transforms Smoothly across the network

[USER=“70536”]Patrick Dunkl[/USER]
Are you saying Replicate Movement fails in the same way? If it does, it’s probably just some Unreal Engine thing that I can’t do much about. The first thing that comes to mind is maybe you are adding force on every computer instead of just the computer that’s supposed to be moving the object around.

Let me know if it’s just SmoothSync failing at AddForce and I’ll build a mobile version to test it out.