Greetings!
When using SmoothSync Component on Characters, they fly up in air while staying in downward moving elevator. With standard “replicate movement” there is no levitation. Maybe you can point me in the right direction how to prevent it?
- On horizontally moving elevator client is sliding off platform visually, and teleports to it’s location inside elevator after it stops movement;
- InterpolationBackTime decreased to 0.02 not helped;
- Attaching Characters to Elevator (“Attach Actor to Actor”) not working: upon attaching, client character teleports to (0,0,0) world location on server-side;
- Video made on 250 ping emulation. On 10 ping levitation is much smaller on vertically moving elevator, but falling off upon horizontal movement persists.