Hey, I can confirm that the previous problem seems to be resolved, but I’ve encountered a new issue.
I’m using the Traffic Control System from the Unreal Engine Marketplace for AI traffic in my multiplayer game. This system scans for active player-controlled pawns and spawns cars around them. When I’m walking around on foot, the cars spawn without any issues. However, when I enter a car that’s using the Smooth Sync component for replication, the cars don’t spawn around that vehicle as it drives down the road. It seems like the traffic system can’t correctly locate the vehicle pawn and update the player-controlled pawn location to spawn vehicles. It works fine when on foot because the player character isn’t using Smooth Sync. Do you have any suggestions or fixes that might help with this issue?
https://www.unrealengine.com/marketplace/en-US/product/traffic-control-system
To provide you with further infomation on how the players pawn location is updated to help spawn in vehicles its quite simple this is all its doing
