Smooth Sync: Sync your Transforms Smoothly across the network

[USER=“70536”]Patrick Dunkl[/USER]
I combed through the code looking for any possible issues and nothing stood out.

I then ran it on android and didn’t see the issue. I tested using a blank ThirdPersonTemplate.

Do you get this issue with a blank ThirdPersonTemplate except you use SmoothSync to sync the players instead of ReplicateMovement?