Hi, I have a some difficulties using it on Android.
My pawn contains a collision box with physics and an child actor component(which consists off different generated static meshes for visual purposes only -> hovering vehicles with linetraces and custom gravity)
I completely deactivate the physics and even the tick, if it is not the local player, to minimize CPU cost for mobile, and each client calculates it’s own physics/movement. So the remaining thing is to replicate the location and rotation from the client to the server to update just their movement globally.
Everything works like a charm on PC and the plugin does a great job. But as soon as I want to join the session with my Galaxy S6 (nougat 7.0) the first 10 or 15 secs the replication of the Android player is also fine, in fact the same smooth syncing like the PC players.
But after that time the syncing gets worse and worse, taking 7 seconds up to 20 seconds to replicate the movement of the Android player…
Same happens even if my Galaxy is the listen server host, the player of the android device lags on the PC while the PC players are super smooth on both devices.
The game runs smoothely on 60fps, so I don’t think perfomance is the bottleneck.
Do you have any clue what might cause that problem?