Hey everyone. I want to fix an issue I am having, and if this problem can be overcome it would be a huge step. My player has a smoothsync component and so does a moving object. When my player touches the moving object, I multicast “attach actor to actor”, setting the object as my character parent. This allows the player to automatically inherit all of the objects transform. This looks fine on the player who is controlling their player, but to everyone else, the player snaps back to the origin, and also does not inherit the transform of the object. It appears to be an issue with the sync component. I have tried calling the set scene component to sync on the player capsule after attaching, but it doesn’t make a difference. Any help would be greatly appreciated.