Smooth Sync: Sync your Transforms Smoothly across the network

Okay I think I figured out what’s going on here:

  1. SimulatedTick just isn’t called on OnControlled characters when ReplicateMovement is set to false
  2. Since “Base Movement” isn’t reflected in the velocity, smooth sync doesn’t know about it for extrapolation (if needed)
  3. My vehicle is moving fast enough that even the most recent sent state is far enough away to hang off the end of the vehicle

I’ve hacked in some charactermovement->basedmovement based extrapolation, I think I might try forcing the component to extrapolate in high velocity cases and see what happens (since I think it’s going to have to look ahead or be incorrect). But it might be useful to have a way to tweak interpolation/extrapolation based on move speed rather than solely time, but maybe what I’m doing is more of a special case!