Smooth Sync: Sync your Transforms Smoothly across the network

Hello,
I’ve purchased this great plugin and want to use it in my project. it works fine until i want to replicate movement on a second SkeletalMesh. Here is what I’m doing :
using unreal replication i set replicated movement and replicated to true for my actor and for the child actor which is a skeletal mesh i set ComponentReplicates to true aswell. everything works fine. now using SmoothSync i drag and drop it into my actor and uncheck only the replicated movement, and hit play my Main SkeletalMesh is replicated fine, but my second skeletalMesh won’t replicate movements, disabling ComponentReplicates on it i can’t see the mesh at all.
so i assume i can modify the source so my second SkeletalMesh can replicates movement too, or am i doing something wrong? could you help me out on this?
Thanks.
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