Smooth Sync: Sync your Transforms Smoothly across the network

Unless you can replicate the issue in a fresh C++ project I don’t think it’s really a Smooth Sync problem and more of an Unreal problem. It seems like I always have some sort of mysterious issues when trying to convert from Blueprint to C++. In my experience it’s best to just always start as C++ and avoid the headache.

Some combination of regenerating the visual studio project or doing a clean build of the project may help.