@Syedhs
It depends on what you want to do really.
With a send rate of 5, I wouldn’t expect perfect exact syncing if you change directions a lot but it may not be important for you.
Your SnapThresholds look good. They are rarely used except in cases of lag spikes which should be rarer if you are on LAN. Them being 0 would probably not hurt at all either.
You don’t need to sync velocity or angular velocity unless you are wanting to extrapolate. If you leave extrapolation on while not syncing the velocities, it will also try to calculate extrapolation based on received position and rotation, but it will be worse. If you are on LAN, I would think your network would be good enough to get the settings to where you never extrapolate.
Let me know if you have further questions.
Probably one of the other important variables is InterpolationBackTime. It tries to set the object that far in the past. With a SendRate of 5 and an InterpolationBackTime of .1, you are extrapolating half of the time. Which may be good or bad, I’m not sure what you are trying to do. Keep in mind if you have a SendRate of 5 and an InterpolationBackTime of .1 and turn off Velocity Syncing, it’ll probably look worse (when going into and out of extrapolating) than if you had Velocity Syncing on.
Let me know if I misunderstood or if you have any more questions.