Hi, I’ve been trying to use the Smooth Sync plugin on my prototype of simulated gravity-free objects with Unreal Engine 5 since yesterday. On the client side, we can observe lags on the objects movements. But I tested the same protocol on UE4, still with the Smooth Sync plugin and there, no lags on the client side.
Should I configure additional parameters on UE5?
In both cases, for UE5 and UE4 I added the SmoothSync component in the cube blueprint and I unchecked the “Replicate Movement”.
Here is a short video of the lags I am talking about, on the client side: video link
Thank you very much !