Hello ,
Thanks for the plugin, I was hoping you could fix a small issue I came across.
I have a complex VR character with multiple smoothsync components, only the ‘main’ smooth sync component updates the Movement Mode of the character.
However, when I disable movement mode sync on the other smooth sync components, it only disables the sending of movement mode. When another client receives a smooth state, it will call ApplyNetworkMovementMode regardless of whether a movement mode was received.
Can you look into not applying the movement mode if no movement mode was received, please?
Cheers,
Jasper