@ I’ve got another question/request I’ve been trying to synchronize child actor components and couldn’t due to the plugin was checking attachment to the parent and skipping application of the component update if it’s attached. After I commented it out I’ve got perfectly working synchronization of the child actors. So the question is: why do you check it?
To reproduce the described behavior you need to create an actor blueprint and spawn some child actor from another blueprint which is replicated by the plugin. For example I have a constructor, a wall blueprint (not replicated) which can spawn a door blueprint as a child actor component which in its turn is replicated with the SmoothSync component. I checked “Component Replicates” through all the actor’s tree from the scene to the door but for the door, the actual component that is replicated, “Component Replicates” must be unchecked. Below are screenshots of the door.

