I have objects which need to be picked up by one player and owned by them, and then dropped or passed to another player, transferring ownership. But when this occurs it always breaks things. I get offsets and weirdness everytime. Do you have a good flow for transferring a SmoothSynced object to a new player?
I have tried clearing the buffer both before and after setting the ownership. I have tried teleporting to the new location upon ownership change. I have tried disabling the SmoothSync and re-enabling it after ownership change. Nothing seems to work.