Smooth Sync: Sync your Transforms Smoothly across the network

@ How can I get Smooth Sync to work with crouching?

The problem I have now, is that the capsule has a delayed movement. The following video is using Unreal’s built in crouch functions:

I tried to implement a custom crouch where I shrink the capsule half height and teleport the capsule down by the amount it shrank, but I get similar problems with the capsule movement being delayed for simulated proxies.