Smooth Sync: Sync your Transforms Smoothly across the network

Tried several ways. Different ways of spawning, assigning controllers, various assingment of moving (Server, multicast)
Nothing seems to work when using AI movement, and can’t get the client to do anything.
When i enable movement replication on the BP, and remove SmoothSync, the client moves as desired again, but with lagging.

Udklip.PNG
https://forums.unrealengine.com/core/image/gif;base64

This is the movement on the character called from the controller.