Smooth Sync: Sync your Transforms Smoothly across the network

Hello,

We are having issues using smooth sync since our update from UE 4.23 to 4.25.

Running with 4 players with a dedicated server on the editor and the average network emulation we had this problem on the start

2020-06-08 11_35_34-.png

2020-06-08 11_37_55-.png

and also here

2020-06-08 11_42_20-.png

2020-06-08 11_43_00-.png

I removed the packet loss emulation and it this seems to not happen anymore.

We also had other crashes SmoothSyncTeleportServerToClients_Implementation because realObjectToSync is null and then it crashed on getPosition.