I keep getting this error that crashes my game when i add smoothsync to a projectile with projectile movement. Any Ideas?
[2019.12.01-01.41.16:027][307]LogWindows: Error: === Critical error: ===
[2019.12.01-01.41.16:027][307]LogWindows: Error:
[2019.12.01-01.41.16:027][307]LogWindows: Error: Fatal error!
[2019.12.01-01.41.16:028][307]LogWindows: Error:
[2019.12.01-01.41.16:028][307]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
[2019.12.01-01.41.16:028][307]LogWindows: Error:
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb3bae6be UE4Editor-Engine.dll!UPrimitiveComponent::GetPhysicsAngularVelocityInRadians() [g:\ue4.23.1\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:263]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb2e005bb UE4Editor-Engine.dll!UPrimitiveComponent::GetPhysicsAngularVelocityInDegrees() [g:\ue4.23.1\engine\source\runtime\engine\classes\components\primitivecomponent.h:1365]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffa0398ce3 UE4Editor-SmoothSyncPlugin.dll!SmoothState::copyFromSmoothSync() [g:\ue4.23.1\engine\plugins\marketplace\smoothsync\source\smoothsyncplugin\private\state.cpp:64]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffa039ad8a UE4Editor-SmoothSyncPlugin.dll!USmoothSync::sendState() [g:\ue4.23.1\engine\plugins\marketplace\smoothsync\source\smoothsyncplugin\private\smoothsync.cpp:955]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffa03976b6 UE4Editor-SmoothSyncPlugin.dll!USmoothSync::TickComponent() [g:\ue4.23.1\engine\plugins\marketplace\smoothsync\source\smoothsyncplugin\private\smoothsync.cpp:736]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb3226120 UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper<<lambda_45e6ef11ed0557285177160cea7a91dc> >() [g:\ue4.23.1\engine\source\runtime\engine\classes\gameframework\actor.h:3152]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb3254834 UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() [g:\ue4.23.1\engine\source\runtime\engine\private\components\actorcomponent.cpp:839]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb3f46773 UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [g:\ue4.23.1\engine\source\runtime\engine\private icktaskmanager.cpp:285]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb3f539f7 UE4Editor-Engine.dll!TGraphTask<FTickFunctionTask>::ExecuteTask() [g:\ue4.23.1\engine\source\runtime\core\public\async askgraphinterfaces.h:847]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffbd724c8a UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [g:\ue4.23.1\engine\source\runtime\core\private\async askgraph.cpp:686]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffbd724f4a UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilIdle() [g:\ue4.23.1\engine\source\runtime\core\private\async askgraph.cpp:594]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb3f72bed UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [g:\ue4.23.1\engine\source\runtime\engine\private icktaskmanager.cpp:574]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb3f78d22 UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [g:\ue4.23.1\engine\source\runtime\engine\private icktaskmanager.cpp:1518]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb377c40f UE4Editor-Engine.dll!UWorld::RunTickGroup() [g:\ue4.23.1\engine\source\runtime\engine\private\leveltick.cpp:782]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb3786afe UE4Editor-Engine.dll!UWorld::Tick() [g:\ue4.23.1\engine\source\runtime\engine\private\leveltick.cpp:1550]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb01adfcb UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [g:\ue4.23.1\engine\source\editor\unrealed\private\editorengine.cpp:1638]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007fffb09c9aa6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [g:\ue4.23.1\engine\source\editor\unrealed\private\unrealedengine.cpp:407]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007ff7bf677b0a UE4Editor.exe!FEngineLoop::Tick() [g:\ue4.23.1\engine\source\runtime\launch\private\launchengineloop.cpp:4257]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007ff7bf68a91c UE4Editor.exe!GuardedMain() [g:\ue4.23.1\engine\source\runtime\launch\private\launch.cpp:173]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007ff7bf68a9fa UE4Editor.exe!GuardedMainWrapper() [g:\ue4.23.1\engine\source\runtime\launch\private\windows\launchwindows.cpp:147]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007ff7bf69b92c UE4Editor.exe!WinMain() [g:\ue4.23.1\engine\source\runtime\launch\private\windows\launchwindows.cpp:279]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007ff7bf69e60e UE4Editor.exe!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007ff81caf7bd4 KERNEL32.DLL!UnknownFunction ]
[2019.12.01-01.41.16:028][307]LogWindows: Error: [Callstack] 0x00007ff81cc4ced1 ntdll.dll!UnknownFunction ]
[2019.12.01-01.41.16:028][307]LogWindows: Error:
[2019.12.01-01.41.16:043][307]LogExit: Executing StaticShutdownAfterError
[2019.12.01-01.41.16:061][307]LogWindows: FPlatformMisc::RequestExit(1)
[2019.12.01-01.41.16:071][307]Log file closed, 11/30/19 20:41:16