@GuacFrog
I’m not really sure how Unreal does it specifically with networked objects if you are asking about that. Smooth Sync itself will set the velocity to zero every frame so it doesn’t interfere with Smooth Sync though.
@GuacFrog
I’m not really sure how Unreal does it specifically with networked objects if you are asking about that. Smooth Sync itself will set the velocity to zero every frame so it doesn’t interfere with Smooth Sync though.