Smooth Sync: Sync your Transforms Smoothly across the network

Interesting. I’m going to do some more tests and get back to you. A couple of questions regarding replicating physics simulations from server to client. 1) Do I have to explicitly disable client physics simulations on the actor after checking simulate physics? 2) Are there any other steps I should know about when doing this?

Regarding the second video, I believe that this is an Unreal problem and I am close to solving it.