@ I am interested in your plugin. I have a couple of questions about it.
The game that I am making takes place in a large warehouse with around 10 connected players (listen server), and there are potentially thousands of objects that simulate physics on the server. My issue with the default UE4 replicate movement is the fact that clients see and get teleported around when interacting with physics objects.
My solution to this problem would be simulating physics on the client and the server, and having the server send the client the actor’s’ position and the client “nudges” the actor’s position towards the server position. This way there is no teleporting as the client simulates everything, but it also means that the location and rotation of every object is the same across client and server.
Does your plugin work in this manner? And will it be able to handle a large amount of objects? I planned on making optimizations such as only replicating the actor’s transform if the player is within certain distance or looking the a certain direction.
Let me know your thoughts, thanks!