Smooth Sync: Sync your Transforms Smoothly across the network

@Syedhs

  1. It now handles unowned actors differently. It works as follows:
    Owned Actors: Sends transform from owner to non-owners.
    Unowned Actors: Sends transform from from server to clients.

  2. Use Unreal’s SetOwner() function to set the owner to the client that you want to determine the position.

Let me know if you have any questions.