Smooth Sync: Sync your Transforms Smoothly across the network

Hi,
I can probably answer this myself by doing experiments (cant afford to read all 13 pages post here lol), but here is the question:

  1. What happened to ‘Set Owner To Server’?

  2. This is just typical situation. A blueprint that I want the transform send from a particular client to server and then replicated to the rest… So how to differentiate between normal replication (using server values, replicated to all clients) vs this case?