Hey @ - love this plugin. It’s working very well. I have an issue, however, I’m hoping we can resolve. I’ve set up a root motion character and I’ve plugged in the smooth motion component. Almost everything works brilliantly right ‘out of the box’, except that when latency scales up, the component seems to fall behind in syncing transforms. So in-engine, I can run from A to B with no ping latency just fine. Add a latency of 500, and the animations will play to move and stop just fine as I’d expect, but the component doesn’t start nor stop syncing until almost a full second after the anim events, causing a delay on clients from start, and a ‘slide’ effect after the player anims appear to stop moving. Thoughts?