Smooth Sync: Sync your Transforms Smoothly across the network

Hey there! :slight_smile:
I purchased your plugin, I’m trying to set it up for a VR game. The problem I’m getting is that the objects that I’m using the SmoothSync component on are very choppy. I tried simulating physics upon release of an object on both server and client and then only on owner. I messed around with all the parameters but I can’t improve it… I also set interpolation parameters to do as much smoothing as possible… I still see it choppy. (I’m using it on a specific component with SetSceneComponentToSync function)