Smooth Sync: Sync your Transforms Smoothly across the network

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I’m no expert in Unreal so let me know if I’m confusing anything.

Are you saying that setting owner to server is basically redundant since I can just use multi-cast to send from server regardless?

If you mean the entire project doesn’t need to set an owner, I’m very confused because I thought you needed to have the client as an owner to be able to send RPCs from the client to the server.