Smooth Sync: Sync your Transforms Smoothly across the network

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That worked perfectly thank you, fantastic support too.
I did as you said, i made a new variable


FVector SmoothVelocity;

to store the velocity in plugin’s header file also made that


BlueprintReadOnly

, changed getScale() and setScale then got the velocity at the end of interpolate() using


SmoothVelocity = targetState->scale;

Thanks a lot, it would be nice if the plugin has a separate method for getting velocity in feature versions.
I need one more value from movement component : IsCrouching. it’s a bool where could i get it? possibly the same way?