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That worked perfectly thank you, fantastic support too.
I did as you said, i made a new variable
FVector SmoothVelocity;
to store the velocity in plugin’s header file also made that
BlueprintReadOnly
, changed getScale() and setScale then got the velocity at the end of interpolate() using
SmoothVelocity = targetState->scale;
Thanks a lot, it would be nice if the plugin has a separate method for getting velocity in feature versions.
I need one more value from movement component : IsCrouching. it’s a bool where could i get it? possibly the same way?