"Smooth" Replicated Character Movement Resets Mesh Component Transform to Class Default

Hey MaxPower42,

Currently the smooth movement replication is only supported in the Character Movement Component as far as I can see after looking further into it. In general, characters and projectiles are typically the only types of actors that would greatly benefit from smooth movement, if I’m understanding your question correctly.

Let me know if I’m misunderstanding or if you have any further questions regarding this issue.

Thanks