Sounds like delta time. When you’re moving your character by so much every frame but don’t multiply the rate by delta time, it ends up moving slower when the FPS is lower or faster when the FPS is higher.
If you multiply the rate by delta time, the character will always move at the same rate regardless of the frames per second the game runs at.
Just keep in mind delta time is usually in the 0.016-0.033 seconds range, so if you multiply the movement rate it will make the movement much, much slower. You’ll have to account for this and adjust the rate. Think of the rate as moving in x unreal units (cm) per second, whereas previously it was moving at x uu per frame.
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