Slate: Inserting a new item into the build menu

Sample code:

[FONT=courier new] TSharedRef<FExtender> Extender( new FExtender() );

Extender-&gt;AddMenuExtension(

"FileActors",
EExtensionHook::After,
FGPEGBuilderCommandsBase::Get().GPEGBuilderActions.ToSharedRef(),
FMenuExtensionDelegate::CreateStatic( &FGPEGBuilderCommands::GPEGBuilderMenuBuilder ) );

FLevelEditorModule& LevelEditorModule = FModuleManager::Get().LoadModuleChecked&lt;FLevelEditorModule&gt;( "LevelEditor" );
LevelEditorModule.GetMenuExtensibilityManager()-&gt;AddExtender( Extender );

Inserting at [FONT=courier new]“FileActors” works fine, inserting at [FONT=courier new]“LevelEditorVisibility” does nothing.

Cheers
John