When building Slate stuff for the Editor you should follow engine standards and use Property Handles anywhere possible:
And yes, while in Editor, mark UObject transactional and let the built-in Undo system deal with it.
When building Slate stuff for the Editor you should follow engine standards and use Property Handles anywhere possible:
And yes, while in Editor, mark UObject transactional and let the built-in Undo system deal with it.